Deathwing lives up to this standard well with dialogue about battle brothers, rightful hate and Holy Terra. It takes itself entirely seriously but by its absurd nature it does not expect us to do so. And It is the type of universe that only spawns in the mind of a 14-year-old metalhead, though this one has been built upon and expanded for decades. It is a hodgepodge of influences and references. There’s so much there that fits perfectly in videogame form with its chainswords, zombie space Jesus (the Emperor of Man), British space fascist (basically the whole Empire) and green-skinned cockney scrappers (Orks). I have always felt that the Warhammer 40k universe is especially well suited for video game adaptation. The Warp is very dangerous in W40K, full of metaphysical demons and lovecraftian elder gods that are hungry for snacks from the material dimension and far too often something still remains on these dark ancient hulks when they reappear. The gigantic derelict ship has returned after being lost in Warp Space since the time of the Great Crusade, 10000 years earlier in the Warhammer timeline. You see floating servo-skulls, dead tech-priests and find powerful artifacts as you are exploring an ancient Space Hulk. Making pretty good use of the Warhammer 40K license, Deathwing is full of winks and nods throughout its dark and spooky corridors. Now with Space Hulk: Deathwing Enhanced Edition, we are once again donning the Terminator armour to explore a derelict spaceship in first-person. Some years ago, another PC title called Space Hulk was released, and it stuck more to the old tabletop formula and had more in common with XCOM than the DOS game. It started as a tabletop dungeon crawler that was later converted into an insanely difficult tactical shooter for DOS. The Space Hulk series has a somewhat branching history.
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